

If you lose too many units, no problem, you have plenty of resources spare. When I was meant to be losing ground, I basically had enough men around that I could defend whatever I liked, going through the motions until the end. That the sacrifices there were enormous, but perhaps won the day. In the third mission, the cutscene mentions how the task faced at Mtensk (the mission location) was nearly impossible. It becomes the experience that I feel the designers wanted you to have. Then I bumped the difficulty up a notch, to General (Hard). Not much in the way of tactical thinking, for the most part.

It's by no means bad, but you're kind of breezing along, watching it try to tell you a story without much connection, and the missions are just you producing units. However, I've been playing the first few missions, and I'm beginning to see what some reviewers have been saying - the Campaign feels a little sluggish. With the bonus mechanics like True Sight, snow and ice as a part of the battle, the works. It's a great game, and I kind of love that its mechanics are the same as those of its predecessor. Well, if you're like me, the announcement of a Company of Heroes sequel, set on the Eastern Front, should have made you explode with delight.
